![]() I want to see that KD is having a monstrous 3-4 games in a row, and fear the next game that I’m going to have to stop him. This isn’t NBA basketball, and it’s not enjoyable to play against. It’s designed to feed the post, or spam into the paint, or mindlessly pass the ball around the perimeter forcing a shot at the end of the shot clock. The playbooks aren’t designed to get the “right players” the ball at the right place to attack based on their game. They are attacking from spots that a SG is supposed to take a shot from in the set SG play. The players are almost all a carbon copy of each other. There aren’t enough plays, or not enough branches if your first or second option aren’t open to execute. There are very few plays, if any at all, that will free you up for a mid-range shot. Right now, there are team playbooks in NBA Live 18 that aren’t very well done. Teams tried to play to their specific strategy. The athletes played to their real-life tendencies. Seeing Vince slash his way and finish with the monstrous tomahawk in traffic was a thing of beauty. Rip Hamilton, zipping through a staggered screen, only to lose his defender, pop out to receive the pass in the mid-range area (where Rip Hamilton is most efficient) and shoot the shot. Again, this is something Inside Drive 2003 did that really made me fall in love with the AI part of NBA video games. Team playstyles and player-specific playstyles.There is no excuse that in-game injuries should not be in a game in 2018 when they were implemented this well, and to this degree, in a game from 2003. At the end of the game, Big Z was so exhausted his movement speed was a crawl as he labored to get up and down the court. I can also recall seeing Ricky Davis and Darius Miles go down in the same game, and then having to run the entire game through Big Z. And get this, he showed signs of physical impairment, limping along on the screen. It gave me an option to sub for him, or have him play through it, albeit with decreased efficiency. ![]() In Inside Drive 2003, I remember vividly going up for a dunk with Vince Carter and stumbling to the ground. Going back to the Xbox and PS2, and even before, we’ve had in-game injuries that actually impact the player on the floor. There are no in-game injuries whatsoever.One thing I can say is that they do encourage you to speak openly and directly about your feelings, which I always did. In my mind, I have always spoken bluntly about what is needed, where I feel it should head, and have never sugar coated things. Those who are just looking for an escape into a virtual NBA season where you’re in control. Those who don’t get online and interact with the community. I have continually taken the task personally to give feedback representing those gamers who are like me - those who care about the single-player experience. I have been down countless times to playtest the game and give feedback directly to the dev team, and really express where I think the game is at any one point. As someone who is a franchise player, where do I go from here? If franchise in NBA Live is as stale as its been in recent years, what now? I’ll delve into NBA 2K in a subsequent post, but for now I want to focus on Live.īecoming an EA GameChanger in 2014 and going down to many events from 2014-2017 thanks to Andrew Johnson (Thanks AJ!), I was able to meet some extraordinarily talented developers who have the passion to take this game to the next level. He was a man of the people and implemented our feedback. I’d PM my deep dives on gameplay, game modes, slider recommendations, AI, etc. We would PM back and forth about the upcoming Inside Drive titles that he was working on with High Voltage. THE Mike Wang frequented the board back in the days, and I like to think that I struck up a good friendship with him. We were able to interact with lead developers. Finding Operation Sports way back in 2000, my love of the game and the games that replicated the sport I love grew exponentially. For the vast majority of my life, I have been a huge basketball video game fan. A time where I can block out the reality of the impending 25-win season the Cavs are on the brink of achieving. However, as summer lingers on there is a bright spot approaching for me: NBA video game season. I’ve been at the low of lows as the King has departed yet again, leaving a void in the franchise that will not be filled for quite some time. As a Cavaliers fan, I’ve had a rough summer, as you can imagine. I follow the game, all games, all teams, all players. The unfortunate predicament I find myself in is the same one that has continued to trend a certain direction over the past few years.
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